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Reversal Edge was designed to place emphasis on mind games involved in understanding and exploiting the way another player tends to behave, but without overwhelming casual players To regain steady footing you'll still need to make the correct judgement call and hope that the other player isn't already one step ahead.
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Reversal Edge provides the opportunity to slow the pace down and reset the situation by creating breathing room, but it does so without tipping the scales too far. Someone who knows what they're doing can often parlay a single knockdown or launch into a stream of inescapable combos and setups until they've won.
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At a higher level, fights in SoulCalibur become about momentum, and it can often be difficult to steal some of that from a good player. After a brief startup, the character will use their Reversal Edge attack and, if it lands, the game seamlessly enters a cinematic sequence where the camera swoops in and time slows.Īt this point it becomes a game of rock-paper-scissors where you have a split second to take in what the opponent is doing, consider whether they will attack you-and if so whether it will be with a horizontal, vertical, or kick attack-or move, and act accordingly to counter. During this they're open to attack, but Reversal Edge has a small amount of armour and so it will nullify one incoming attack. The biggest new addition is Reversal Edge, which is executed by simply pressing and holding one button, at which point the character winds-up an attack that is slower than most others. As a longtime fan of the series, it felt like a homecoming, but a handful of new systems also provide more to think about for those that want to dig deeper. SoulCalibur 6 immediately feels familiar, so much so that within seconds of picking up the controller, muscle memory from the hundreds of hours of playing SoulCalibur 2 kicked in and I was moving effortlessly through Mitsurugi's stances, using combos to juggle opponents, and launching them out of the arena for ring outs. Attacking is primarily done through horizontal and vertical slashes or kicks, all of which can be modified by pressing directions during execution, holding buttons down, or chaining them together for combos. For fans, it'll come as welcome news that not a lot has changed, at least with the fundamentals of SoulCalibur. It featured just Mitsurugi and Sophitia as playable characters but provided an opportunity to get a feel for the systems underpinning its gameplay. At a recent Bandai Namco showcase, we got an opportunity to play through an early build of the game.
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